Chess256

Invented by: Mats Winther, 2006

A Chess derivative where the opening pawn formation is randomized to eliminate the memorization of openings

Game hierarchy

• Game
    • Generic Chess
        • Generic x8
            • Generic 8x8
                • Chess
                    • Chess256

Board

This game has a randomized starting array so this diagram shows only one example

FEN: rnbqkbnr/3p4/ppp1pppp/8/8/PPP1PPPP/3P4/RNBQKBNR w KQkq - 0 1

Piece Types

Internal NameNameNotationAdded ByNotes
KingKingKGeneric Chessroyal; can castle
PawnPawnPGeneric Chesscan promote; en passant; pawn structure evaluation
RookRookRChesscastling partner; open file bonus; trap king on back rank bonus
BishopBishopBChesscolorbinding evaluation; outpost bonus
KnightKnightNChessoutpost bonus
QueenQueenQChesstrap king on back rank bonus

Game Variables

Name = "Chess256"
Invented = "2006"
InventedBy = "Mats Winther"
NumberOfSquareColors = 2
FENFormat = "{array} {current player} {castling} {en-passant} {half-move clock} {turn number}"
FENStart = "#{Array} w #default #default 0 1"
Array = "rnbqkbnr/#{BlackPawns}/8/8/#{WhitePawns}/RNBQKBNR"
DeduplicateMoves = false
StaticExchangeEvaluation = true

Declared in Generic Chess:

StalemateResult = Draw
PromotionRule = Standard
PromotionTypes = "QRNB"
BareKing = false
EnPassant = true
PromotingType = Pawn
CastlingType = King

Declared in Generic x8:

PawnDoubleMove = true

Declared in Generic 8x8:

Castling = Standard

Declared in Chess256:

PositionNumber = integer between 1 and 256

Rules

MoveCompletionDefaultRule
BasicPromotionRule
EnPassantRule
CheckmateRule
Move50Rule
CastlingRule
RepetitionDrawRule

Evaluations

PawnStructureEvaluation
DevelopmentEvaluation
LowMaterialEvaluation
ColorbindingEvaluation
RookTypeEvaluation
OutpostEvaluation

 
 

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